Lynda com Cinema 4D R11 5 Essential Training

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  • ~IronMan~
    Admin
    • Nov 2006
    • 21300

    Lynda com Cinema 4D R11 5 Essential Training

    Lynda com Cinema 4D R11 5 Essential Training


    Introduction
    Welcome 01:12 15.1 MB
    Using the exercise files 00:47 0.8 MB
    Understanding Cinema 4D bundles and editions 02:08 2.8 MB
    Exploring new features in R11.5 01:12 5.3 MB
    Understanding 3D 06:49 14.3 MB
    1. Getting Started
    Overview of the interface 07:05 9.4 MB
    Using viewports 04:46 9.4 MB
    Translating and moving objects in the viewport 05:19 8.9 MB
    Touring the Attribute Manager 05:10 6.4 MB
    Using the Object Manager 07:25 9.2 MB
    Customizing the interface 06:29 8.8 MB
    Adjusting render settings 06:26 7.1 MB
    Introducing primitives 03:26 5.6 MB
    Modeling with primitive objects 06:39 11.0 MB
    Using deformers to refine objects 06:27 8.6 MB
    Grouping objects 05:25 8.9 MB
    Optimizing models for animation 03:15 4.3 MB
    Introducing keyframing 03:44 6.5 MB
    Creating and applying basic materials 05:16 6.0 MB
    Getting organized with layers 05:26 6.4 MB
    2. Modeling with NURBS
    Creating splines 08:38 9.9 MB
    Importing Illustrator files 06:21 7.6 MB
    Extruding splines from an imported Illustrator file 06:52 13.1 MB
    Troubleshooting extrude NURBS 04:35 6.4 MB
    Creating and arranging text 07:21 11.8 MB
    Using Sweep NURBS objects 11:04 15.4 MB
    Using Lathe NURBS objects 04:41 10.8 MB
    Using Loft NURBS objects 05:02 7.5 MB
    3. Modeling with Polygons
    Introducing polygon modeling 04:08 6.6 MB
    Using Extrude 04:18 9.4 MB
    Adding detail with Bevel 05:30 10.1 MB
    Refining a model 09:02 23.2 MB
    Creating and saving selections with selection tools and sets 07:39 10.5 MB
    Connecting objects with the Bridge tool 11:35 24.2 MB
    Using the polygon tools 10:22 26.4 MB
    4. HyperNURBS
    Smoothing things out with HyperNURBS 04:17 6.0 MB
    Creating organic models by weighting HyperNURBS 06:30 17.5 MB
    5. Modeling Objects
    Modeling with Array 04:45 7.3 MB
    Array object axis 06:31 12.7 MB
    Modeling with Symmetry 08:26 21.5 MB
    Modeling with Booleans 06:16 9.0 MB
    6. Functions
    Duplicate 06:29 8.1 MB
    Arrange 02:36 4.1 MB
    Randomize 02:20 3.5 MB
    Transfer 02:50 6.9 MB
    Disconnect and Split 04:43 8.3 MB
    Explode Segments 03:56 7.8 MB
    Connect 02:34 4.2 MB
    Converting modeling objects 10:33 15.1 MB
    7. Materials
    Exploring material channels 06:57 8.2 MB
    Shaders 03:35 4.3 MB
    Using Bump and Displacement maps 04:19 5.4 MB
    Applying materials to objects caps 04:02 5.7 MB
    Applying materials to a complete model 07:46 12.9 MB
    Placing textures with the Texture tool 04:11 6.4 MB
    Animated textures 03:38 4.5 MB
    8. Lights and Cameras
    Getting started with lights 06:12 9.6 MB
    Getting started with cameras 05:10 12.6 MB
    Volumetric lights 04:11 6.8 MB
    Using the Exclude feature with lights 01:28 2.1 MB
    Creating and adjusting shadows 02:14 2.6 MB
    Using target lights and target cameras 06:23 13.0 MB
    Setting up three-point lighting 02:44 3.3 MB
    9. Animation
    Understanding the timeline 06:23 8.4 MB
    Adding and controlling keyframes 06:37 10.4 MB
    Fine-tuning keyframes using FCurves 05:26 8.0 MB
    Animation paths 08:40 12.5 MB
    Linking animations with SetDriver and Driven 05:41 11.3 MB
    10. Rendering and Integration
    Exploring render settings for stills and animation 08:36 9.7 MB
    Outputting a file using the picture viewer 07:24 8.7 MB
    Setting up tags for After Effects and Motion 09:09 13.4 MB
    Integrating with After Effects 09:02 12.8 MB
    Integrating with Motion 4 06:36 8.3 MB
    Introducing Global Illumination 07:18 12.0 MB
    Fine-tuning Global Illumination 06:56 7.6 MB
    Rendering with Sketch and Toon 04:16 4.9 MB
    11. MoGraph
    Getting started with MoGraph 05:01 8.8 MB
    Creating MoGraph text objects 04:56 11.3 MB
    Cloner objects 06:21 10.8 MB
    Spline Wrap 06:54 14.3 MB
    Getting started with MoSpline 06:54 13.6 MB
    MoDynamics 08:16 12.7 MB
    Enhanced MoDynamics 05:41 9.5 MB
    Using the Sound Effector 07:47 11.8 MB
    12. Bodypaint
    Preparing models for BodyPaint 04:27 10.2 MB
    Defining and manipulating UVs in BodyPaint 10:55 14.4 MB
    Painting in BodyPaint 11:59 13.5 MB
    13. Particles
    Introducing particles 05:17 7.2 MB
    Manipulating particles 05:49 12.7 MB
    Creating a Pyro Cluster 03:10 3.6 MB
    Manipulating a Pyro Cluster 07:53 9.4 MB
    Adding a Pyro Cluster to an animation 11:09 20.8 MB
    14. Finishing Up
    Collecting and archiving a project 02:18 2.5 MB
    Exploring helpful shortcuts 04:10 5.7 MB
    Conclusion
    Goodbye




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