XNA Xtreme 101 vol 1

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  • ~IronMan~
    Admin
    • Nov 2006
    • 21300

    XNA Xtreme 101 vol 1

    XNA Xtreme 101 vol 1


    XNA Xtreme 101 vol 1
    English | XVID 720x540 10fps | MP3 31Kbps | 1.22 GB
    Genre: Video Training

    Have you ever been interested in creating your own games? Welcome to the XNA Xtreme 101 video training course! This

    first volume covers nearly 30 hours of lecture and is specially geared toward the first-time programmer interested in

    creating games for the PC and Xbox 360 platforms!
    Volume I will quickly get you up to speed in programming with a strong foundation in the C# programming language. Youll

    also get a clear description of the .NET infrastructure, while learning precisely what .NET is and how it is defining

    the next generation of computer programming. The lessons have a strong emphasis on programming using proper design

    principles, including creating your initial requirement spec, moving on the design phase, and laying out a solid

    implementation plan.



    Welcome to the XNA Xtreme 101 video training course! This first volume covers nearly 30 hours of lecture and is

    specially geared toward the first-time programmer interested in creating games for the PC and Xbox 360 platforms.Volume

    I will quickly get you up to speed in programming with a strong foundation in the C# programming language. You'll also

    get a clear description of the .NET infrastructure, while learning precisely what .NET is and how it is defining the

    next generation of computer programming. The lessons have a strong emphasis on programming using proper design

    principles, including creating your initial requirement spec, moving on the design phase, and laying out a solid

    implementation plan.Throughout these videos, you'll be creating two complete games, along with several other support

    applications used to demonstrate specific points. The games covered include The Hyperion Project, a simple text-based

    adventure engine, and Cannon, which you will actually create using three separate methods:Cannon 1: WinForms/event-

    driven game Cannon 2: Win Froms/engine-based game Cannon 3: XNA-based game This step-by-step process gradually makes you

    more and more acquainted with Object-Orientation, allowing you to make an easy shift into the realm of the XNA

    Framework. Whether you're completely new to the realm of programming, or a veteran programmer preparing to make a smooth

    transition to XNA, you're going to find exactly what you're looking for within XNA Xtreme 101It should be noted that

    this first volume focuses more on making the student into a proficient programmer using C# and does not yet heavily

    emphasize the use of the XNA Framework. XNA will be used throughout the remainder of the XNA Xtreme 101 course volumes.

    Each video on the discs is encoded with a faint non-obtrusive watermark containing your name and address. We do NOT send

    to P.O.
    boxes or Universities.
    Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates computer game

    development and management. XNA attempts to free game developers from writing "repetitive boilerplate code"[1] and to

    bring different aspects of game production into a single system
    The is XNA xtreme 101 from 3dbuzz
    It covers c# , xna programming in depth .
    3D Buzz :: C# / XNA :: XNA Xtreme 101 - Volume 1
    will upload the remaining parts soon
    Amazon.com: XNA Xtreme 101 Volume 1 DVD: Software: Reviews, Prices & more

    Code:
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