Digital Tutors - Introduction to V-Ray for Maya 2011

English | VP6F 782x646 | MP3 96 kbps | 861 MB
Genre: eLearning
In this series of lessons we will be taking an introductory look at many of the rendering features found in V-Ray for Maya.
Using the V-Ray rendering engine, we can create highly realistic renders inside of Maya, but understanding how to properly use the rendering features of V-Ray is of critical importance. In these lessons we will explore many tools and concepts of V-Ray such as the various methods for simulating global illumination and understanding when each of these methods should be used. We will also look at the specialized V-Ray lights and how to properly use these lights in order to achieve a high degree of realism. We will also learn how to utilize the V-Ray Sun and Sky to create realistic outdoor lighting, we will learn how to utilize some of the specialized V-Ray materials, how to render our images into multiple passes, and exploring many additional rendering features found in V-Ray.
Lesson Outline (23 lessons)
1. Introduction and project overview
2. Understanding the V-Ray Image Sampler
3. Working with V-Ray lights in Maya
4. Exploring additional V-Ray light attributes
5. Using the V-Ray IES light in Maya
6. Using Maya geometry as a V-Ray light source
7. Overview of the VRayMtl in Maya
8. Refraction attributes of the VRayMt in Maya
9. Getting started with indirect illumination in V-Ray
10. Utilizing Photon Maps in V-Ray
11. Exploring Irradiance Maps in V-Ray
12. Understanding Light Cache in V-Ray
13. Saving and re-using indirect illumination data from V-Ray
14. Creating detailed V-Ray caustic patterns in Maya
15. Using the V-Ray 2-sided material in Maya
16. Working with V-Ray material overrides in Maya
17. Adding V-Ray attributes to Maya cameras
18. Using the V-Ray Sun and Sky features in Maya
19. V-Ray color mapping features in Maya
20. Creating image-based lighting with V-Ray for Maya
21. Rendering smooth geometry with V-Ray for Maya
22. Rendering V-Ray displacements in Maya
23. Using V-Ray Render Elements in Maya
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English | VP6F 782x646 | MP3 96 kbps | 861 MB
Genre: eLearning
In this series of lessons we will be taking an introductory look at many of the rendering features found in V-Ray for Maya.
Using the V-Ray rendering engine, we can create highly realistic renders inside of Maya, but understanding how to properly use the rendering features of V-Ray is of critical importance. In these lessons we will explore many tools and concepts of V-Ray such as the various methods for simulating global illumination and understanding when each of these methods should be used. We will also look at the specialized V-Ray lights and how to properly use these lights in order to achieve a high degree of realism. We will also learn how to utilize the V-Ray Sun and Sky to create realistic outdoor lighting, we will learn how to utilize some of the specialized V-Ray materials, how to render our images into multiple passes, and exploring many additional rendering features found in V-Ray.
Lesson Outline (23 lessons)
1. Introduction and project overview
2. Understanding the V-Ray Image Sampler
3. Working with V-Ray lights in Maya
4. Exploring additional V-Ray light attributes
5. Using the V-Ray IES light in Maya
6. Using Maya geometry as a V-Ray light source
7. Overview of the VRayMtl in Maya
8. Refraction attributes of the VRayMt in Maya
9. Getting started with indirect illumination in V-Ray
10. Utilizing Photon Maps in V-Ray
11. Exploring Irradiance Maps in V-Ray
12. Understanding Light Cache in V-Ray
13. Saving and re-using indirect illumination data from V-Ray
14. Creating detailed V-Ray caustic patterns in Maya
15. Using the V-Ray 2-sided material in Maya
16. Working with V-Ray material overrides in Maya
17. Adding V-Ray attributes to Maya cameras
18. Using the V-Ray Sun and Sky features in Maya
19. V-Ray color mapping features in Maya
20. Creating image-based lighting with V-Ray for Maya
21. Rendering smooth geometry with V-Ray for Maya
22. Rendering V-Ray displacements in Maya
23. Using V-Ray Render Elements in Maya
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