Digital Tutors - 'Infiltrator' Production Pipeline Volume 6

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  • ~IronMan~
    Admin
    • Nov 2006
    • 21300

    Digital Tutors - 'Infiltrator' Production Pipeline Volume 6


    Digital Tutors - 'Infiltrator' Production Pipeline Volume 6: Rendering
    English | VP6F 782x646 | MP3 96 kbps | 1.37 GB
    Genre: eLearning

    In this volume of the Infiltrator Production Pileline, we will go through the process of setting up materials, lights and render passes in preparation for final compositing.

    We will begin by learning how we can optimize our high-resolution geometry to use our system memory more effectively. This will allow for more efficient, stable rendering, especially if you are working on a 32-bit system with limited resources. From there, we will take some time to set up materials for the various portions of our 'Infiltrator' spider and then we will begin the lighting setup. We will use an image-based-lighting approach to achieve a high level of realism and to ensure that the lighting on the CG spider matches the live-action plate. Finally, we will learn how to use Render Passes and Render Layers to output our final renders in a way that will give us a tremendous amount of control over the final result whenever we get into our final compositing phase.

    Lesson Outline (20 lessons):

    01. Introduction and Project Overview
    02. Discussing rendering challenges within this scene
    03. Optimizing Infiltrator geometry - part 1
    04. Optimizing Infiltrator geometry - part 2
    05. Optimizing Infiltrator geometry - part 3
    06. Applying initial materials to the Infiltrator character
    07. Adding accent colors to the Infiltrator character
    08. Adding dark accents to the Infiltrator character
    09. Incorporating ambient occlusion into Architectural materials
    10. Re-referencing optimized Infiltrator mesh
    11. Improving rendering stability of complex Maya scenes
    12. Utilizing Color Management features in Maya
    13. Creating shadow-only lights in Maya
    14. Modifying the wall stand-in geometry
    15. Setting up initial render passes for our character
    16. Creating a custom color buffer for our Maya character
    17. Rendering an ambient occlusion pass in Maya
    18. Viewing rendered framebuffers in Maya
    19. Making final quality adjustments to Infiltrator scene
    20. Creating a custom material ID pass in Maya

    Download from Hotfile
    Code:
    http://hotfile.com/dl/76361308/70c70f1/shareislove_DT.Infiltrator_v6.part1.rar.html
    http://hotfile.com/dl/76361304/c71521d/shareislove_DT.Infiltrator_v6.part2.rar.html
    http://hotfile.com/dl/76361310/b876798/shareislove_DT.Infiltrator_v6.part3.rar.html
    http://hotfile.com/dl/76361306/6355468/shareislove_DT.Infiltrator_v6.part4.rar.html
    Download from Fileserve
    Code:
    http://www.fileserve.com/file/C4KWA5M/shareislove_DT.Infiltrator_v6.part1.rar
    http://www.fileserve.com/file/fDdStsP/shareislove_DT.Infiltrator_v6.part2.rar
    http://www.fileserve.com/file/R7MgaKQ/shareislove_DT.Infiltrator_v6.part3.rar
    http://www.fileserve.com/file/U3RrpKM/shareislove_DT.Infiltrator_v6.part4.rar
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