CG Tuts+ The Skateshop – A PFTrack, Maya & AE Workflow

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  • ~IronMan~
    Admin
    • Nov 2006
    • 21300

    CG Tuts+ The Skateshop – A PFTrack, Maya & AE Workflow

    CG Tuts+ The Skateshop – A PFTrack, Maya & AE Workflow



    English | H264 428 Kbps | 1280 x 720 10 fps | AC3 53 Kbps | 1.45 GB


    The Skateshop – A PFTrack, Maya & AE Workflow, Day 1 – Premium Tutorial
    Set extension and/or CG integration with live action footage is a key aspect of Visual Effects work, and it’s our job as CG artists to ensure that we use a suitable workflow for the job at hand. In this detailed 3-day Premium tutorial series, Alvaro Castañeda shows us one possible workflow, moving from PFTrack for tracking, to Maya for modelling, texturing and rendering, and then compositing the result in Maya Composite, having used AE along the way! ‘The Skateshop’ is an unmissable tutorial for anyone looking to get into VFX. Can’t wait to get started? Become a Premium member, or learn more after the jump!

    Breakdown of Day 1
    Today we’ll start by processing the footage into something we can use throughout the whole process. We’ll then track the footage, and finish by importing it into our 3D application to help us build our 3D models.
    The Skateshop – A PFTrack, Maya & AE Workflow, Day 2 – Premium Tutorial
    In the second part of this detailed 3-day Premium tutorial series, Alvaro Castañeda continues showing the workflow he uses to integrate CG elements with live action footage – a key aspect of Visual Effects work ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a PFTrack, Maya and Maya Composite VFX workflow! Can’t wait to get started? Become a Premium member, or learn more after the jump!

    Breakdown of Day 2
    With the footage tracked, and the skateshop modelled, it’s now time to move on to first creating the UVs and then texturing our skateshop!
    The Skateshop – A PFTrack, Maya & AE Workflow, Day 3 – Premium Tutorial
    In the third and final part of this detailed 3-day Premium tutorial series, Alvaro Castañeda continues showing the workflow he uses to integrate CG elements with live action footage. With the skateshop built and textured, it’s now time to light, render and then put everything together using Maya Composite. ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a PFTrack, Maya and Maya Composite VFX workflow! Can’t wait to get started? Become a Premium member, or learn more after the jump!

    Breakdown of Day 3
    With the footage tracked and the skateshop modelled and textured, the first task is to add scene lighting that matches our backplate. With that done we’ll take a look at rendering out multiple passes, and finally we’ll composite everything together to create our final shot!



    Download from Hotfile:
    Code:
    http://hotfile.com/dl/63771870/a0f3ff8/The20Skateshop.part1.rar.html
    http://hotfile.com/dl/63772044/a9d7a33/The20Skateshop.part2.rar.html
    http://hotfile.com/dl/63772140/090fbdd/The20Skateshop.part3.rar.html
    http://hotfile.com/dl/63772420/ec7dec5/The20Skateshop.part4.rar.html
    http://hotfile.com/dl/63772418/4bb483e/The20Skateshop.part5.rar.html
    http://hotfile.com/dl/63769690/0ca58b2/The20Skateshop.part6.rar.html
    fileserve
    Code:
    http://www.fileserve.com/file/fvQb9NJ/The%20Skateshop.part1.rar
    http://www.fileserve.com/file/SZRezG8/The%20Skateshop.part2.rar
    http://www.fileserve.com/file/2CgXc9q/The%20Skateshop.part3.rar
    http://www.fileserve.com/file/7zWEKpr/The%20Skateshop.part4.rar
    http://www.fileserve.com/file/VD9R3Yh/The%20Skateshop.part5.rar
    http://www.fileserve.com/file/GcKSbQg/The%20Skateshop.part6.rar

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