
Video Training | HF | 1.61Gb
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.
Popular highlights include:
• Modeling Exaggerated Features
• Using Reference Art
• Building Deformable Topology
• Building Initial Edge-flow
• Extruding Geometry Along Curves
• Bridging Geometry
• Modeling Eyes
• Modeling Symmetrically
• Building Large Wrinkles
• Modeling Ears
• Adding Mouth Interior
• Connecting Edges with Split Polygon Tool
• Importing/Exporting Geometry
• Assembling Subtools in ZBrush
• Filling Portions of Subtools with Color
• Modifying Head with Move Brush
• Sub-dividing Geometry
• Sculpting Facial Features
• Adding Small Wrinkles
• Adding Irregularities
• Adding Detail with Alpha Maps and Strokes
• Creating a UV Layout
• Integrating UV Changes into ZBrush Sculpt
• Creating Normal Maps in ZBrush
• Applying and Viewing Normal Maps in Maya
Download:
Code:
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