
Video Training | HF | 2.88Gb
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:
-Viewport Background Images
-Establishing Automotive Line Flow
-Creating Multiple Fitted Panels
-Redrawing Topology
-Adding Resolution to Tighten Edges
-Adding Edge Loops with Connect Tool
-Edge Loop and Ring Selections
-Converting Sub-object Selections
-Adding Geometry with Bridge
-Cloning Geometry and Shapes
-Attaching and Detaching Geometry
-Building Geometry with Splines
-Building Geometry with NURBS Curves
-Mirroring Geometry
-Symmetry Modifier
-Converting Parametric Geometry
-Previewing Smooth Geometry
-Creating Detail with Extrude Tool
-Importing Adobe Illustrator Curves
-Creating and Adding Realistic Materials
-Adding Bump Maps to Materials
-Creating UV Layouts
-Creating Geometry with Primitives
-Changing Geometry Creation Parameters
-Welding Vertices
-Creating Splines and Patches
-Edit/Delete Message Reply With Quote
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